package com.crl.gServer.state.action
{
	import com.crl.game.simulation.common.state.ActionState;
	import com.crl.game.simulation.server.Actor;
	
	public class TalkAction extends ActionState
	{
		private var word:String;
		public function TalkAction(word:String)
		{
			super();
			this.word=wrod;
		}
		
		
		override public function start(actor:Actor):void{
			
		}
	}
}